List books in category Computers & Technology / Computer Simulation

  • Simulation for Data Science with R

    Simulation for Data Science with R
    Matthias Templ

    Harness actionable insights from your data with computational statistics and simulations using RAbout This BookLearn five different simulation techniques (Monte Carlo, Discrete Event Simulation, System Dynamics, Agent-Based Modeling, and Resampling) in-depth using real-world case studiesA unique book that teaches you the essential and fundamental concepts in statistical modeling and simulationWho This Book Is ForThis book is for users who are familiar with computational methods. If you want to learn about the advanced features of R, including the computer-intense Monte-Carlo methods as well as computational tools for statistical simulation, then this book is for you. Good knowledge of R programming is assumed/required.What You Will LearnThe book aims to explore advanced R features to simulate data to extract insights from your data.Get to know the advanced features of R including high-performance computing and advanced data manipulationSee random number simulation used to simulate distributions, data sets, and populationsSimulate close-to-reality populations as the basis for agent-based micro-, model- and design-based simulationsApplications to design statistical solutions with R for solving scientific and real world problemsComprehensive coverage of several R statistical packages like boot, simPop, VIM, data.table, dplyr, parallel, StatDA, simecol, simecolModels, deSolve and many more.In DetailData Science with R aims to teach you how to begin performing data science tasks by taking advantage of Rs powerful ecosystem of packages. R being the most widely used programming language when used with data science can be a powerful combination to solve complexities involved with varied data sets in the real world.The book will provide a computational and methodological framework for statistical simulation to the users. Through this book, you will get in grips with the software environment R. After getting to know the background of popular methods in the area of computational statistics, you will see some applications in R to better understand the methods as well as gaining experience of working with real-world data and real-world problems. This book helps uncover the large-scale patterns in complex systems where interdependencies and variation are critical. An effective simulation is driven by data generating processes that accurately reflect real physical populations. You will learn how to plan and structure a simulation project to aid in the decision-making process as well as the presentation of results.By the end of this book, you reader will get in touch with the software environment R. After getting background on popular methods in the area, you will see applications in R to better understand the methods as well as to gain experience when working on real-world data and real-world problems.Style and approachThis book takes a practical, hands-on approach to explain the statistical computing methods, gives advice on the usage of these methods, and provides computational tools to help you solve common problems in statistical simulation and computer-intense methods.

  • Bayesian Learning for Neural Networks

    Bayesian Learning for Neural Networks
    Radford M. Neal

    Artificial "neural networks" are widely used as flexible models for classification and regression applications, but questions remain about how the power of these models can be safely exploited when training data is limited. This book demonstrates how Bayesian methods allow complex neural network models to be used without fear of the "overfitting" that can occur with traditional training methods. Insight into the nature of these complex Bayesian models is provided by a theoretical investigation of the priors over functions that underlie them. A practical implementation of Bayesian neural network learning using Markov chain Monte Carlo methods is also described, and software for it is freely available over the Internet. Presupposing only basic knowledge of probability and statistics, this book should be of interest to researchers in statistics, engineering, and artificial intelligence.

  • Nonlinear System Identification: From Classical Approaches to Neural Networks and Fuzzy Models

    Nonlinear System Identification: From Classical Approaches to Neural Networks and Fuzzy Models
    Oliver Nelles

    The goal of this book is to provide engineers and scientIsts in academia and industry with a thorough understanding of the underlying principles of nonlinear system identification. The reader will be able to apply the discussed models and methods to real problems with the necessary confidence and the awareness of potential difficulties that may arise in practice. This book is self-contained in the sense that it requires merely basic knowledge of matrix algebra, signals and systems, and statistics. Therefore, it also serves as an introduction to linear system identification and gives a practical overview on the major optimization methods used in engineering. The emphasis of this book is on an intuitive understanding of the subject and the practical application of the discussed techniques. It is not written in a theorem/proof style; rather the mathematics is kept to a minimum and the pursued ideas are illustrated by numerous figures, examples, and real-world applications. Fifteen years ago, nonlinear system identification was a field of several ad-hoc approaches, each applicable only to a very restricted class of systems. With the advent of neural networks, fuzzy models, and modern structure opti mization techniques a much wider class of systems can be handled. Although one major characteristic of nonlinear systems is that almost every nonlinear system is unique, tools have been developed that allow the use of the same ap proach for a broad variety of systems.

  • Transforming Clothing Production into a Demand-driven, Knowledge-based, High-tech Industry: The Leapfrog Paradigm

    Transforming Clothing Production into a Demand-driven, Knowledge-based, High-tech Industry: The Leapfrog Paradigm
    Lutz Walter

    Recent trends in the fashion market (including an impressive increase in the number of new collections, product assortments and variants, and the emerging mass-customization model) dictate the need for a new approach. Transforming Clothing Production into a Demand-Driven, Knowledge-Based, High-Tech Industry discusses the ramifications of such an approach, which must lead to a drastic shortening of the whole cycle from conception to production and retail, as well as a shift from a labor-intensive to a technology- and knowledge-intensive clothing manufacturing industry. Transforming Clothing Production into a Demand-Driven, Knowledge-Based, High-Tech Industry is a collection of short papers from prominent researchers involved with the LEAPFROG (Leadership for European Apparel Production From Research along Original Guidelines) initiative. LEAPFROG proposes a revolutionary industrial paradigm based on research results in scientific-technological fields ranging from: • material (fabric) science and preparation techniques for significant reductions in the number and complexity of garment joining processes; • intelligent robotics and fabrics joining techniques offering as yet unforeseen dexterity in automated sewing operations; • 3D computer aided design and virtual prototyping techniques for drastic reduction of the new product development cycle; and • organization, management, and planning research for knowledge networking textile and garment organizations. This book outlines key developments in all of the above areas, covering both technological and business aspects. It is an excellent reference for decision makers, managers, scientists and practitioners in the textile and clothing sectors, as well as academics and postgraduate students across a range of disciplines.

  • Instant Axure Rp Starter

    Instant Axure Rp Starter
    Amit Daliot

    A Starter guide designed to help get you setup and using Axure RP as quickly as possible. This book is for developers looking to start using Axure RP to create prototypes and maximize their work flow efficiency. Written by a UI design expert, the reader does not need any particular level of technical ability to start using Axure RP almost immediately.

  • Integrating 3D Modeling, Photogrammetry and Design

    Integrating 3D Modeling, Photogrammetry and Design
    Shaun Foster

    This book looks at the convergent nature of technology and its relationship to the field of photogrammetry and 3D design. This is a facet of a broader discussion of the nature of technology itself and the relationship of technology to art, as well as an examination of the educational process. In the field of technology-influenced design-based education it is natural to push for advanced technology, yet within a larger institution the constraints of budget and adherence to tradition must be accepted. These opposing forces create a natural balance; in some cases constraints lead to greater creativity than freedom ever can – but in other cases the opposite is true. This work offers insights into ways to integrate new technologies into the field of design, and from a broader standpoint it also looks ahead, raising further questions and looking to the near future as to what additional technologies might cause further disruptions to 3D design as well as wonderful creative opportunities.

  • Microeconometrics and MATLAB: An Introduction

    Microeconometrics and MATLAB: An Introduction
    Abi Adams

    This book is a practical guide for theory-based empirical analysis in economics that guides the reader through the first steps when moving between economic theory and applied research. The book provides a hands-on introduction to some of the techniques that economists use for econometric estimation and shows how to convert a selection of standard and advanced estimators into MATLAB code. The book first provides a brief introduction to MATLAB and its syntax, before moving into microeconometric applications studied in undergraduate and graduate econometrics courses. Along with standard estimation methods such as, for example, Method of Moments, Maximum Likelihood, and constrained optimisation, the book also includes a series of chapters examining more advanced research methods. These include discrete choice, discrete games, dynamic models on a finite and infinite horizon, and semi- and nonparametric methods. In closing, it discusses more advanced features that can be used to optimise use of MATLAB, including parallel computing. Each chapter is structured around a number of worked examples, designed for the reader to tackle as they move through the book. Each chapter ends with a series of readings, questions, and extensions, designed to help the reader on their way to adapting the examples in the book to fit their own research questions.

  • Political Cyberformance: The Etheatre Project

    Political Cyberformance: The Etheatre Project
    Christina Papagiannouli

    Political Cyberformance: The Etheatre Project examines the use of Internet platforms as theatrical, rehearsal and performance spaces and explores the interactive and political potentials of online theatre, questioning the boundaries of these in-between spaces and the spatial experiences they cause. In a political cyberformance, the role of the director is to promote real-time discussion between the audience and the performers via a chat box and assist the active participation of spectators in the performance. In particular, I look at forms of cyber-adaptation, cyber-ethnotheatre and cyber-collaboration as directing methodologies for producing dialectical forms of political cyberformances, with reference to the productions of Cyberian Chalk Circle (2011), Merry Crisis and a Happy New Fear (2012) and Etheatre Project and Collaborators (2014), respectively.

  • Computer Assisted Exercises and Training: A Reference Guide

    Computer Assisted Exercises and Training: A Reference Guide
    Erdal Cayirci

    A comprehensive guide to computer assisted exercises Readers can turn to this indispensable reference guide for comprehensive and lucid coverage of the operational, technical, and organizational knowledge needed to harness successful and constructive computer assisted exercises (CAX) and war games. It is geared also toward large civilian organizations that are looking to teach and test their strategies and procedures without the added cost of manpower. Divided into two clear parts, the book covers: Fundamentals and Theory—conflict and warfare; probability and statistics; simulation; distributed simulation; and experimentation and analysis Combat Modeling, Computer Assisted Exercises, and Practice—CAX architectures; CAX process; combat modeling; CAX support tools; communications/information system issues, technical risks, and risk miti-gation; and exercise centers and facilities Computer Assisted Exercises and Training: A Reference Guide is indispensable reading for research engineers, computer scientists, software engineers working with modeling and simulation, homeland security specialists, staff in simulation training centers, military strategists and commanders, and many others. It also serves as a valuable textbook for modeling and simulation courses at the upper-undergraduate and graduate levels.

  • Light and Skin Interactions: Simulations for Computer Graphics Applications

    Light and Skin Interactions: Simulations for Computer Graphics Applications
    Gladimir V. G. Baranoski

    Light and Skin Interactions immerses you in one of the most fascinating application areas of computer graphics: appearance simulation. The book first illuminates the fundamental biophysical processes that affect skin appearance, and reviews seminal related works aimed at applications in life and health sciences. It then examines four exemplary modeling approaches as well as definitive algorithms that can be used to generate realistic images depicting skin appearance. Despite its wide scope of simulation approaches, the book’s content is presented in a concise manner, focusing on relevant practical aspects. What’s more, these approaches can be successfully applied to a wide range of additional materials, such as eye tissue, hair, and water.Allows you to understand and predict the qualitative and quantitative behavior of complex natural systemsA general background on tissue optics clarifies several confusing conceptual issues, saving you valuable time in the early stages of researchIncludes complete code and data sources for the BioSpec model

  • The Limits to Growth Revisited

    The Limits to Growth Revisited
    Ugo Bardi

    “The Limits to Growth” (Meadows, 1972) generated unprecedented controversy with its predictions of the eventual collapse of the world's economies. First hailed as a great advance in science, “The Limits to Growth” was subsequently rejected and demonized. However, with many national economies now at risk and global peak oil apparently a reality, the methods, scenarios, and predictions of “The Limits to Growth” are in great need of reappraisal. In The Limits to Growth Revisited, Ugo Bardi examines both the science and the polemics surrounding this work, and in particular the reactions of economists that marginalized its methods and conclusions for more than 30 years. “The Limits to Growth” was a milestone in attempts to model the future of our society, and it is vital today for both scientists and policy makers to understand its scientific basis, current relevance, and the social and political mechanisms that led to its rejection. Bardi also addresses the all-important question of whether the methods and approaches of “The Limits to Growth” can contribute to an understanding of what happened to the global economy in the Great Recession and where we are headed from there.

  • Model-Driven Architecture in Practice: A Software Production Environment Based on Conceptual Modeling

    Model-Driven Architecture in Practice: A Software Production Environment Based on Conceptual Modeling
    Oscar Pastor

    Formal specification languages, object-oriented methods, CASE tools, component-based software production, agent-oriented, aspect-oriented … During the last two decades many techniques have been proposed from both research and industry in order to generate a correct software product from a higher-level system specification. Nevertheless, the many failures in achieving this goal have resulted in scepticism when facing any new proposal that offers a "press the button, get all the code" strategy. And now the hype around OMG’s MDA has given a new push to these strategies. Oscar Pastor and Juan Carlos Molina combine a sound theoretical approach based on more than 10 years’ research with industrial strength and practical software development experience. They present a software process based on model transformation technology, thus making the statement "the model is the code" – instead of the common "the code is the model" – finally come true. They clearly explain which conceptual primitives should be present in a system specification, how to use UML to properly represent this subset of basic conceptual constructs, how to identify just those diagrams and modeling constructs that are actually required to create a meaningful conceptual schema, and, finally, how to accomplish the transformation process between the problem space and the solution space. Their approach is fully supported by commercially available tools, and the subsequent software production process is dramatically more efficient than today’s conventional software development processes, saving many man-days of work. For software developers and architects, project managers, and people responsible for quality assurance, this book introduces all the relevant information required to understand and put MDA into industrial practice.

  • Guide to Scientific Computing in C++

    Guide to Scientific Computing in C++
    Joe Pitt-Francis

    The computational demands of modern-day simulation software needed across a range of diverse scientific disciplines lead many programmers to choose to write their code in an object-oriented language such as C++.This easy-to-read textbook/reference presents an essential guide to object-oriented C++ programming for scientific computing. With a practical focus on learning by example, the theory is supported by numerous exercises. Features of both the C++ language and standard libraries are highlighted via the development of classes of vectors and matrices, allowing demonstration of key concepts such as inheritance, encapsulation, operator overloading, templates, and exception handling. The text then explains how these classes can be adapted for parallel computing, before demonstrating how a flexible, extensible library can be written for the numerical solution of differential equations.Topics and features: provides a specific focus on the application of C++ to scientific computing, including parallel computing using MPI; stresses the importance of a clear programming style to minimize the introduction of errors into code; presents a practical introduction to procedural programming in C++, covering variables, flow of control, input and output, pointers, functions, and reference variables; exhibits the efficacy of classes, highlighting the main features of object-orientation; examines more advanced C++ features, such as templates and exceptions; supplies useful tips and examples throughout the text, together with chapter-ending exercises, and code available to download from www.springer.com.This clearly written textbook is a “must-read” for programmers of all levels of expertise. Basic familiarity with concepts such as operations between vectors and matrices, and the Newton-Raphson method for finding the roots of non-linear equations, would be an advantage, but extensive knowledge of the underlying mathematics is not assumed.

  • NS Simulator for Beginners

    NS Simulator for Beginners
    Eitan Altman

    NS-2 is an open-source discrete event network simulator which is widely used by both the research community as well as by the people involved in the standardization protocols of IETF. The goal of this book is twofold: on one hand to learn how to use the NS-2 simulator, and on the other hand, to become acquainted with and to understand the operation of some of the simulated objects using NS-2 simulations. The book is intended to help students, engineers or researchers who need not have much background in programming or who want to learn through simple examples how to analyse some simulated objects using NS-2. Simulations may differ from each other in many aspects: the applications, topologies, parameters of network objects (links, nodes) and protocols used, etc. The first chapter is a general introduction to the book, where the importance of NS-2 as a tool for a good comprehension of networks and protocols is stated. In the next chapters we present special topics as TCP, RED, etc., using NS-2 as a tool for better understanding the protocols. We provide in the appendices a review of Random Variables and Confidence Intervals, as well as a first sketch for using the new NS-3 simulator. Table of Contents: Introduction / NS-2 Simulator Preliminaries / How to work with trace files / Description and simulation of TCP/IP / Routing and network dynamics / RED: Random Early Discard / Differentiated Services / Mobile Networks and Wireless Local Area Networks / Classical queueing models / Tcl and C++ linkage

  • Long-Term Durability of Polymeric Matrix Composites

    Long-Term Durability of Polymeric Matrix Composites
    Kishore V. Pochiraju

    Long-Term Durability of Polymeric Matrix Composites presents a comprehensive knowledge-set of matrix, fiber and interphase behavior under long-term aging conditions, theoretical modeling and experimental methods. This book covers long-term constituent behavior, predictive methodologies, experimental validation and design practice. Readers will also find a discussion of various applications, including aging air craft structures, aging civil infrastructure, in addition to engines and high temperature applications.

  • Hardware and Software Support for Virtualization

    Hardware and Software Support for Virtualization
    Edouard Bugnion

    This book focuses on the core question of the necessary architectural support provided by hardware to efficiently run virtual machines, and of the corresponding design of the hypervisors that run them. Virtualization is still possible when the instruction set architecture lacks such support, but the hypervisor remains more complex and must rely on additional techniques.Despite the focus on architectural support in current architectures, some historical perspective is necessary to appropriately frame the problem. The first half of the book provides the historical perspective of the theoretical framework developed four decades ago by Popek and Goldberg. It also describes earlier systems that enabled virtualization despite the lack of architectural support in hardware.As is often the case, theory defines a necessary—but not sufficient—set of features, and modern architectures are the result of the combination of the theoretical framework with insights derived from practical systems. The second half of the book describes state-of-the-art support for virtualization in both x86-64 and ARM processors. This book includes an in-depth description of the CPU, memory, and I/O virtualization of these two processor architectures, as well as case studies on the Linux/KVM, VMware, and Xen hypervisors. It concludes with a performance comparison of virtualization on current-generation x86- and ARM-based systems across multiple hypervisors.

  • Manufacturing Systems Modeling and Analysis: Edition 2

    Manufacturing Systems Modeling and Analysis: Edition 2
    Guy L. Curry

    This text presents the practical application of queueing theory results for the design and analysis of manufacturing and production systems. This textbook makes accessible to undergraduates and beginning graduates many of the seemingly esoteric results of queueing theory. In an effort to apply queueing theory to practical problems, there has been considerable research over the previous few decades in developing reasonable approximations of queueing results. This text takes full advantage of these results and indicates how to apply queueing approximations for the analysis of manufacturing systems. Support is provided through the web site http://msma.tamu.edu. Students will have access to the answers of odd numbered problems and instructors will be provided with a full solutions manual, Excel files when needed for homework, and computer programs using Mathematica that can be used to solve homework and develop additional problems or term projects. In this second edition a separate appendix dealing with some of the basic event-driven simulation concepts has been added.

  • Virtual Reality and the Built Environment: Edition 2

    Virtual Reality and the Built Environment: Edition 2
    Jennifer Whyte

    Like the first edition, the central question this book addresses is how virtual reality can be used in the design, production and management of the built environment. The book aims to consider three key questions. What are the business drivers for the use of virtual reality? What are its limitations? How can virtual reality be implemented within organizations? Using international case studies it answers these questions whilst addressing the growth in the recent use of building information modelling (BIM) and the renewed interest in virtual reality to visualize and understand data to make decisions. With the aim of inspiring and informing future use, the authors take a fresh look at current applications in the construction sector, situating them within a broader trajectory of innovation. The new edition expands the scope to consider both immersive virtual reality as a way of bringing professionals inside a building information model, and augmented reality as a way of taking this model and related asset information out to the job-site. The updated edition also considers these technologies in the context of other developments that were in their infancy when the first edition was written – such as laser scanning, mobile technologies and big data. Virtual Reality in the Built Environment is essential reading for professionals in architecture, construction, design, surveying and engineering and students on related courses who need an understanding of BIM, CAD and virtual reality in the sector. Please follow the book's Twitter account: @vrandbe http://buildingvr.blogspot.co.uk/

  • The Quick Guide to Robotics and Artificial Intelligence: Surviving the Automation Revolution for Beginners

    The Quick Guide to Robotics and Artificial Intelligence: Surviving the Automation Revolution for Beginners
    Alex Nkenchor Uwajeh

    Please note: ***This is a Beginner's Basic Guide to Robotics, Artificial Intelligence and Automation***Technology has advanced significantly since inception, allowing developers and researchers to integrate AI programming and robotics into things you probably already use in your daily life. Our entire society is at a major turning point in terms of how we think about work, career advancement, and income-earning potential. As technology continues to expand and grow, the sheer number of people who will be displaced and made redundant in their current occupations is increasingly likely.

  • SIMCITY

    SIMCITY
    逆天文化

    經典2013年模擬遊戲大作,首週開售即突破100萬套,為本年度必玩遊戲鉅作之一。書內收錄了各種隱藏秘料,詳解觸發條件與解決方案。

  • Disruptive Analytics: Charting Your Strategy for Next-Generation Business Analytics

    Disruptive Analytics: Charting Your Strategy for Next-Generation Business Analytics
    Thomas W. Dinsmore

    Learn all you need to know about seven key innovations disrupting business analytics today. These innovations—the open source business model, cloud analytics, the Hadoop ecosystem, Spark and in-memory analytics, streaming analytics, Deep Learning, and self-service analytics—are radically changing how businesses use data for competitive advantage. Taken together, they are disrupting the business analytics value chain, creating new opportunities.Enterprises who seize the opportunity will thrive and prosper, while others struggle and decline: disrupt or be disrupted. Disruptive Business Analytics provides strategies to profit from disruption. It shows you how to organize for insight, build and provision an open source stack, how to practice lean data warehousing, and how to assimilate disruptive innovations into an organization.Through a short history of business analytics and a detailed survey of products and services, analytics authority Thomas W. Dinsmore provides a practical explanation of the most compelling innovations available today.What You'll LearnDiscover how the open source business model works and how to make it work for youSee how cloud computing completely changes the economics of analyticsHarness the power of Hadoop and its ecosystemFind out why Apache Spark is everywhereDiscover the potential of streaming and real-time analyticsLearn what Deep Learning can do and why it mattersSee how self-service analytics can change the way organizations do businessWho This Book Is ForCorporate actors at all levels of responsibility for analytics: analysts, CIOs, CTOs, strategic decision makers, managers, systems architects, technical marketers, product developers, IT personnel, and consultants.

  • Noise and Vibration Mitigation for Rail Transportation Systems: Proceedings of the 11th International Workshop on Railway Noise, Uddevalla, Sweden, 9–13 September 2013

    Noise and Vibration Mitigation for Rail Transportation Systems: Proceedings of the 11th International Workshop on Railway Noise, Uddevalla, Sweden, 9–13 September 2013
    Jens C.O. Nielsen

    The book reports on the 11th International Workshop on Railway Noise, held on9 – 13 September, 2013, in Uddevalla, Sweden. The event, which was jointly organizedby the Competence Centre Chalmers Railway Mechanics (CHARMEC) and theDepartments of Applied Mechanics and Applied Acoustics at Chalmers University ofTechnology in Gothenburg, Sweden, covered a broad range of topics in the field of railwaynoise and vibration, including: prospects, legal regulations and perceptions; wheel andrail noise; prediction, measurements and monitoring; ground-borne vibration; squealnoise and structure-borne noise; and aerodynamic noise generated by high-speed trains.Further topics included: resilient track forms; grinding, corrugation and roughness;and interior noise and sound barriers. This book, which consists of a collection of peer-reviewedpapers originally submitted to the workshop, not only provides readers with anoverview of the latest developments in the field, but also offers scientists and engineersessential support in their daily efforts to identify, understand and solve a number ofproblems related to railway noise and vibration, and to achieve their ultimate goal of reducing the environmental impact of railway systems.

  • Robotics: Modelling, Planning and Control

    Robotics: Modelling, Planning and Control
    Bruno Siciliano

    The classic text on robot manipulators now covers visual control, motion planning and mobile robots too!Robotics provides the basic know-how on the foundations of robotics: modelling, planning and control. The text develops around a core of consistent and rigorous formalism with fundamental and technological material giving rise naturally and with gradually increasing difficulty to more advanced considerations.The theory of manipulator structures presented in the early part of the book encompasses:• the fundamentals: kinematics, statics and trajectory planning; and• the technology of actuators, sensors and control units.Subsequently, more advanced instruction is given in:• dynamics and motion control of robot manipulators;• mobile robots;• motion planning; and• interaction with the environment using exteroceptive sensory data (force and vision).Appendices ensure that students will have access to a consistent level of background in basic areas such as rigid-body mechanics, feedback control, and others. Problems are raised and the proper tools established to find engineering-oriented solutions rather than to focus on abstruse theoretical methodology. To impart practical skill, more than 60 examples and case studies are carefully worked out and interwoven through the text, with frequent resort to simulation. In addition, nearly 150 end-of-chapter problems are proposed, and the book is accompanied by a solutions manual (downloadable from www.springer.com/978-1-84628-641-4) containing the MATLAB® code for computer problems; this is available free of charge to those adopting Robotics as a textbook for courses. This text is suitable for use in senior undergraduate and graduate courses in automation and computer, electrical, electronic and mechanical engineering courses with strong robotics content.

  • Unity 3D Game Development by Example: A Seat-of-Your-Pants Manual for Building Fun, Groovy Little Games Quickly

    Unity 3D Game Development by Example: A Seat-of-Your-Pants Manual for Building Fun, Groovy Little Games Quickly
    Ryan Henson Creighton

    Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today.This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games.This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and "pew" sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun.This book shoots straight for the heart of fun, simple game design and keeps shooting until you have all the pieces you need to assemble your own great games.

  • How Nature Works: the science of self-organized criticality

    How Nature Works: the science of self-organized criticality
    Per Bak

    and acknowledgments Self-organized criticality is a new way of viewing nature. The basic picture is one where nature is perpetually out of balance, but organized in a poised state-the critical state-where anything can happen within well-defined statistical laws. The aim of the science of self-organized criticality is to yield insight into the fundamental question of why nature is complex, not simple, as the laws of physics imply. Self-organized criticality explains some ubiquitous patterns existing in nature that we view as complex. Fractal structure and catastrophic events are among those regularities. Applications range from the study of pulsars and black holes to earthquakes and the evolution of life. One intriguing conse quence of the theory is that catastrophes can occur for no reason whatsoever. Mass extinctions may take place without any external triggering mechanism such as a volcanic eruption or a meteorite hitting the earth (although the the ory of course cannot rule out that this has in fact occurred). xu How Nature Works Since we first proposed the idea in 1987, more than 2,ooo papers have been written on self-organized criticality, making ours the most cited paper in physics during that period. How Nature Works is the first book to deal with the subject. The basic idea is simple, and most of the mathematical models that have been used in the implementation of the theory are not complicated.

  • Adobe Audition: Soundtracks for Digital Video

    Adobe Audition: Soundtracks for Digital Video
    Roman Petelin

    A project-based book that deals with Adobe Audition (formerly Cool Edit Pro), included in the Adobe Video Collection, this guide explores creating soundtracks for digital video and demonstrates how to use the software to start recording, editing, and producing immediately. Examined are how to edit, mix, and add built-in effects to AVI soundtracks while watching movie playback, how to clean up poor quality audio with powerful noise reduction tools, and how to use sound effects such as sweetening and mixing. Recording engineers will learn how to customize Audition, record multitrack sessions, transform the multitrack mix into a stereo or surround-sound experience, edit audio files using sample-accurate tools, and mix up to 128 tracks of audio. Working with powerful DSP and analysis tools including DirectX effects is covered, as is importing audio (WAV) files from Adobe Audition into projects created with Adobe Premiere Pro or Adobe After Effects.

  • Identification of Dynamic Systems: An Introduction with Applications

    Identification of Dynamic Systems: An Introduction with Applications
    Rolf Isermann

    For many applications, ranging from controls engineering to natural sciences and economics, precise dynamic models must be derived. In the vast majority of applications, such precise models cannot be derived by theoretical considerations only. The book discusses methods, which allow the determination of dynamic models based on measurements taken at the process, which is known as system identification or process identification respectively.After a short introduction into the required methodology of continuous-time and discrete-time linear systems, the focus is first on the identification of non-parametric models with continuous-time signals employing methods such as Fourier transform, measurement of the frequency response and correlation analysis. Then, the parameter estimation for parametric models is presented with a focus on the method of Least Squares, followed by some of its most prominent modifications. Issues such as parameter estimation for time-variant processes, parameter estimation in closed-loop, parameter estimation for differential equations, continuous time processes and efficient implementations of the algorithms are discussed. The different methods are compared and an outlook is given on non-linear system identification methods, such as neural networks and look-up tables.Powerpoint slides for a 12-14 week graduate level course can be made available to teachers

  • Uncertainty Quantification: Theory, Implementation, and Applications

    Uncertainty Quantification: Theory, Implementation, and Applications
    Ralph C. Smith

    The field of uncertainty quantification is evolving rapidly because of increasing emphasis on models that require quantified uncertainties for large-scale applications, novel algorithm development, and new computational architectures that facilitate implementation of these algorithms. Uncertainty Quantification: Theory, Implementation, and Applications provides readers with the basic concepts, theory, and algorithms necessary to quantify input and response uncertainties for simulation models arising in a broad range of disciplines. The book begins with a detailed discussion of applications where uncertainty quantification is critical for both scientific understanding and policy. It then covers concepts from probability and statistics, parameter selection techniques, frequentist and Bayesian model calibration, propagation of uncertainties, quantification of model discrepancy, surrogate model construction, and local and global sensitivity analysis. The author maintains a complementary web page where readers can find data used in the exercises and other supplementary material.

  • Raspberry Pi :Raspberry Pi Guide On Python & Projects Programming In Easy Steps

    Raspberry Pi :Raspberry Pi Guide On Python & Projects Programming In Easy Steps
    Jason Scotts

    "Raspberry Pi Programming Guide" is a text that gives the reader a bit of insight into this form of technology. It is European based and is just making a debut in North America so many are curious about it and what exactly this technology can do. The aim that the author has with this text is to highlight the main functions of Raspberry Pi and how it can be beneficial to the consumer in the long run. The text is extremely informative and to the point and it is simple to read. The great thing about the book is that anyone, even someone who does not know much about this form of technology can understand the process. It is a great text to have in any household that has a keen interest in technology.

  • System Dynamics: Modelling and Simulation

    System Dynamics: Modelling and Simulation
    Bilash Kanti Bala

    This book covers the broad spectrum of system dynamics methodologies for the modelling and simulation of complex systems: systems thinking, causal diagrams, systems structure of stock and flow diagrams, parameter estimation and tests for confidence building in system dynamics models. It includes a comprehensive review of model validation and policy design and provides a practical presentation of system dynamics modelling. It also offers numerous worked-out examples and case studies in diverse fields using STELLA and VENSIM. The system dynamics methodologies presented here can be applied to nearly all areas of research and planning, and the simulations provided make the complicated issues more easily understandable. System Dynamics: Modelling and Simulation is an essential system dynamics and systems engineering textbook for undergraduate and graduate courses. It also offers an excellent reference guide for managers in industry and policy planners who wish to use modelling and simulation to manage complex systems more effectively, as well as researchers in the fields of modelling and simulation-based systems thinking.

  • PC Music Home Studio Secrets, Tips, &Tricks

    PC Music Home Studio Secrets, Tips, &Tricks
    Roman Petelin

    Written for musicians of all skill levels, this reference is for a solid understanding of synthesizing and processing sound with your PC.

  • Simulation of Urban Mobility: First International Conference, SUMO 2013, Berlin, Germany, May 15-17, 2013. Revised Selected Papers

    Simulation of Urban Mobility: First International Conference, SUMO 2013, Berlin, Germany, May 15-17, 2013. Revised Selected Papers
    Michael Behrisch

    This book constitutes the thoroughly refereed proceedings of the First International Conference on Simulation of Urban Mobility, SUMO 2013, held in Berlin, Germany, in May 2013. The 12 revised full papers presented tin this book were carefully selected and reviewed from 22 submissions. The papers are organized in two topical sections: models and technical innovations and applications and surveys.

  • Astral Planes and Your Other Realities

    Astral Planes and Your Other Realities
    Valentin Matcas

    Are astral planes and your other realities real, or only part of your mind, beliefs, and imagination? Astral planes are real indeed, Existence defines them all just the way it defines this entire world we call Reality, and therefore all planes of your existence are just as real as this world we call Reality. …Yet Existence comes in three relative natures, used to distinguish between your higher and lower realities, while you also understand all your realities through your mind, reasoning, awareness, and imagination, since even this world we call Reality makes sense to you only as part of your reasoning, awareness, and imagination. …And this is the case because there is no other way to experience anything in life and in the wider world but through your perception, reasoning, and understanding, and you do so always through the multitude of your selves, intelligences, and identities, throughout all your realities. …Because you may not understand astral planes along with your other realities if you do not understand your cognitive system first, along with your intelligences, memories, meanings, and expectancy, since everything is connected. This interesting entanglement of constraints and meanings causes the ultimate truth of your wider existence to remain hidden within delicate loops or reasoning, to remain hidden this way to the ignorant and to the unconditional follower of dogma, authorities, and ideologies, allowing the truth only to those living life freely, consciously, and in full awareness and understanding, through their natural, higher needs and meanings, since these are your genuine opportunities that you encounter in each one of your worlds and realities, for higher experience and for higher development. This book offers good knowledge, and therefore you cannot use it to harm others and the world, but you may use it to develop continuously, while helping others help themselves, and together helping the world. …And this is the case not because this book is restricted through spells and magic, or this may be also the case, but because this book stands high above harm, fear, and misfortune, and it does so through higher knowledge and through higher meaning. …Because when you are conscious, when you are capable to live life with your eyes open throughout all your realities even simultaneously, you see them all for what they truly are and for what they truly mean to you. …And that is when all your lower instincts, common beliefs, unconscious attitudes, and unwanted stereotypes reveal themselves for what they want and for what they do to you, to your life, and to your cognition, you may remove them if you please, and you are free to live your wider existence freely, consciously, and in full control, as you are always meant to be at your own developmental level. …And here is exactly where this book stands, determined to distinguish between valid knowledge and the multitude of beliefs, between powerful reasoning and inevitable indoctrination, between true enlightenment and unending servitude to outside causes. This book studies yourself and your life and existence throughout all your realities that you employ, own, encounter, visit, inhabit, create, or co-create throughout your wider existence, and it helps you understand who you are through all your selves, intelligences, and identities. If you seek to gain wider consciousness and understanding of who you really are, this book is for you! p { margin-bottom: 0.1in; direction: ltr; line-height: 120%; text-align: left; }

  • PowerFactory Applications for Power System Analysis

    PowerFactory Applications for Power System Analysis
    Francisco M. Gonzalez-Longatt

    This book presents a comprehensive set of guidelines and applications of DIgSILENT PowerFactory, an advanced power system simulation software package, for different types of power systems studies. Written by specialists in the field, it combines expertise and years of experience in the use of DIgSILENT PowerFactory with a deep understanding of power systems analysis. These complementary approaches therefore provide a fresh perspective on how to model, simulate and analyse power systems. It presents methodological approaches for modelling of system components, including both classical and non-conventional devices used in generation, transmission and distribution systems, discussing relevant assumptions and implications on performance assessment. This background is complemented with several guidelines for advanced use of DSL and DPL languages as well as for interfacing with other software packages, which is of great value for creating and performing different types of steady-state and dynamic performance simulation analysis. All employed test case studies are provided as supporting material to the reader to ease recreation of all examples presented in the book as well as to facilitate their use in other cases related to planning and operation studies. Providing an invaluable resource for the formal instruction of power system undergraduate/postgraduate students, this book is also a useful reference for engineers working in power system operation and planning.

  • Numerical Geometry of Images: Theory, Algorithms, and Applications

    Numerical Geometry of Images: Theory, Algorithms, and Applications
    Ron Kimmel

    Numerical Geometry of Images examines computational methods and algorithms in image processing. It explores applications like shape from shading, color-image enhancement and segmentation, edge integration, offset curve computation, symmetry axis computation, path planning, minimal geodesic computation, and invariant signature calculation. In addition, it describes and utilizes tools from mathematical morphology, differential geometry, numerical analysis, and calculus of variations. Graduate students, professionals, and researchers with interests in computational geometry, image processing, computer graphics, and algorithms will find this new text / reference an indispensable source of insight of instruction.

  • Julia for Data Science

    Julia for Data Science
    Zacharias Voulgaris, PhD

    Master how to use the Julia language to solve business critical data science challenges. After covering the importance of Julia to the data science community and several essential data science principles, we start with the basics including how to install Julia and its powerful libraries. Many examples are provided as we illustrate how to leverage each Julia command, dataset, and function. Specialized script packages are introduced and described. Hands-on problems representative of those commonly encountered throughout the data science pipeline are provided, and we guide you in the use of Julia in solving them using published datasets. Many of these scenarios make use of existing packages and built-in functions, as we cover: 1. 1. An overview of the data science pipeline along with an example illustrating the key points, implemented in Julia 2. 2. Options for Julia IDEs 3. 3. Programming structures and functions 4. 4. Engineering tasks, such as importing, cleaning, formatting and storing data, as well as performing data preprocessing 5. 5. Data visualization and some simple yet powerful statistics for data exploration purposes 6. 6. Dimensionality reduction and feature evaluation 7. 7. Machine learning methods, ranging from unsupervised (different types of clustering) to supervised ones (decision trees, random forests, basic neural networks, regression trees, and Extreme Learning Machines) 8. 8. Graph analysis including pinpointing the connections among the various entities and how they can be mined for useful insights. Each chapter concludes with a series of questions and exercises to reinforce what you learned. The last chapter of the book will guide you in creating a data science application from scratch using Julia.

  • Lattice Boltzmann Modeling: An Introduction for Geoscientists and Engineers

    Lattice Boltzmann Modeling: An Introduction for Geoscientists and Engineers
    Michael C. Sukop

    Lattice Boltzmann models have a remarkable ability to simulate single- and multi-phase fluids and transport processes within them. A rich variety of behaviors, including higher Reynolds numbers flows, phase separation, evaporation, condensation, cavitation, buoyancy, and interactions with surfaces can readily be simulated. This book provides a basic introduction that emphasizes intuition and simplistic conceptualization of processes. It avoids the more difficult mathematics that underlies LB models. The model is viewed from a particle perspective where collisions, streaming, and particle-particle/particle-surface interactions constitute the entire conceptual framework. Beginners and those with more interest in model application than detailed mathematical foundations will find this a powerful "quick start" guide. Example simulations, exercises, and computer codes are included. Working code is provided on the Internet.

  • The Art of Differentiating Computer Programs: An Introduction to Algorithmic Differentiation

    The Art of Differentiating Computer Programs: An Introduction to Algorithmic Differentiation
    Uwe Naumann

    This is the first entry-level book on algorithmic (also known as automatic) differentiation (AD), providing fundamental rules for the generation of first- and higher-order tangent-linear and adjoint code. The author covers the mathematical underpinnings as well as how to apply these observations to real-world numerical simulation programs. Readers will find: examples and exercises, including hints to solutions; the prototype AD tools dco and dcc for use with the examples and exercises; first- and higher-order tangent-linear and adjoint modes for a limited subset of C/C++, provided by the derivative code compiler dcc; a supplementary website containing sources of all software discussed in the book, additional exercises and comments on their solutions (growing over the coming years), links to other sites on AD, and errata.

  • An Introduction to Domain Decomposition Methods: Algorithms, Theory, and Parallel Implementation

    An Introduction to Domain Decomposition Methods: Algorithms, Theory, and Parallel Implementation
    Victorita Dolean

    The purpose of this book is to offer an overview of the most popular domain decomposition methods for partial differential equations (PDEs). These methods are widely used for numerical simulations in solid mechanics, electromagnetism, flow in porous media, etc., on parallel machines from tens to hundreds of thousands of cores. The appealing feature of domain decomposition methods is that, contrary to direct methods, they are naturally parallel. The authors focus on parallel linear solvers. The authors present all popular algorithms, both at the PDE level and at the discrete level in terms of matrices, along with systematic scripts for sequential implementation in a free open-source finite element package as well as some parallel scripts. Also included is a new coarse space construction (two-level method) that adapts to highly heterogeneous problems.

  • Computational Models of Speech Pattern Processing

    Computational Models of Speech Pattern Processing
    Keith Ponting

    Proceedings of the NATO Advanced Study Institute on Computational Models of Speech Pattern Processing, held in St. Helier, Jersey, UK, July 7-18, 1997

  • Guide to Computational Modelling for Decision Processes: Theory, Algorithms, Techniques and Applications

    Guide to Computational Modelling for Decision Processes: Theory, Algorithms, Techniques and Applications
    Stuart Berry

    This interdisciplinary reference and guide provides an introduction to modeling methodologies and models which form the starting point for deriving efficient and effective solution techniques, and presents a series of case studies that demonstrate how heuristic and analytical approaches may be used to solve large and complex problems. Topics and features: introduces the key modeling methods and tools, including heuristic and mathematical programming-based models, and queueing theory and simulation techniques; demonstrates the use of heuristic methods to not only solve complex decision-making problems, but also to derive a simpler solution technique; presents case studies on a broad range of applications that make use of techniques from genetic algorithms and fuzzy logic, tabu search, and queueing theory; reviews examples incorporating system dynamics modeling, cellular automata and agent-based simulations, and the use of big data; supplies expanded descriptions and examples in the appendices.

  • Farming Simulator Modding For Dummies

    Farming Simulator Modding For Dummies
    Jason van Gumster

    Learn the basics of 3D modeling for the popular Farming Simulator game Do you want to get started with creating your own vehicles, maps, landscapes, and tools that you can use in the game and share with the Farming Simulator community? Then this is the resource for you! With the help of Jason van Gumster, you'll get up and running on everything you need to master 3D modeling and simulation—and have fun while doing it! Inside, you'll find out how to create and edit maps, start using the material panel, customize your mods by adding texture, use the correct file-naming conventions, test your mod in single and multiplayer modes, get a grip on using Vehicle XML, and so much more. There's no denying that Farming Simulator players love modding—and now there's a trusted, friendly resource to help you take your modding skills to the next level and get even more out of your game. Written in plain English and packed with tons of step-by-step explanations, Farming Simulator Modding For Dummies is a great way to learn the ropes of 3D modeling with the tools available to you in the game. In no time, you'll be wowing your fellow gamesters—and yourself—with custom, kick-butt mods. So what are you waiting for? Includes an easy-to-follow introduction to using the GIANTS 3D modeling tools Explains how to export models to Blender, Maya, 3DS Max, or FBX Provides tips for using the correct image format for textures Details how to use Photoshop and Audacity to create custom mods for Farming Simulator Whether you're one of the legions of rabid fans of the popular Farming Simulator game or just someone who wants to learn the basics of 3D modeling and animation, you'll find everything you need in this handy guide.

  • Cubase SX 2: Virtual MIDI and Audio Studio

    Cubase SX 2: Virtual MIDI and Audio Studio
    Roman Petelin

    Covering the newest version of the popular software for working with music and sound, Cubase SX, this book serves as a recording professional's guide to recording melodies and accompaniments, arranging, recording the vocal and actual musical instruments, processing MIDI and audio effects, using virtual synthesizers, and mixing. For beginners, a primer gives the forms of representing musical information in Cubase SX including Score Editor, Key Editor, List Editor, and Drum Editor. Also described is the order of executing basic operations, such as loading and saving project files, playing back and recording MIDI compositions, recording the audio track, and connecting plug-ins. More experienced computer musicians are presented with a detailed description of the interface and methods of effectively working in all Файлы для книги можно скачать по ссылке ftp://ftp.bhv.ru/5941574517.zip

  • The Finite Element Method and Applications in Engineering Using ANSYS®: Edition 2

    The Finite Element Method and Applications in Engineering Using ANSYS®: Edition 2
    Erdogan Madenci

    The Finite Element Method and Applications with ANSYS® provides the reader with theoretical and practical knowledge of the finite element method and with the skills required to analyze engineering problems with ANSYS®, a commercially available FEA program. This self-contained, introductory text minimizes the need for additional reference material, covering the fundamental topics in finite element methods as well as advanced topics concerning modeling and analysis with ANSYS®. These topics are introduced through extensive examples from various engineering disciplines, presented in a step-by-step fashion. The book focuses on the use of ANSYS® through both the Graphics User Interface (GUI) and the ANSYS® Parametric Design Language (APDL). The text details more than 40 example problems, with solutions demonstrated in a step-by-step fashion, primarily through the use of GUI and, to a lesser extent, APDL. Furthermore, it includes a CD-ROM with the "input" files for the example problems so that readers can regenerate them on their own computers, as well as the colored figures and screen shots. Students, researchers, and practicing engineers will find this an essential reference for use in predicting and simulating the physical behavior of complex engineering systems using ANSYS®.

  • Mastering Adobe Captivate 7

    Mastering Adobe Captivate 7
    Damien Bruyndonckx

    A comprehensive tutorial packed with examples, which is divided into small subtopics that follows a clear and logical outline to help you get to grips with Adobe Captivate 7. Readers are also encouraged to develop their understanding of the tool through practical exercises and experimentations in every chapter. A lot of external references and tips and tricks from established e-Learning professionals are also included. If you are a designer, e-Learning developer, or webmaster who wants to construct an interactive and fun-filled e-Learning project using Adobe Captivate 7, this book is ideal for you. Just a basic knowledge of operating system is expected from the developers interested in this book.

  • Opencart 1.4: Beginner s Guide

    Opencart 1.4: Beginner’s Guide
    Murat Yilmaz

    This is a tutorial-style book that follows a practical approach to demonstrate the potential of OpenCart. The book is suitable for those who have basic computer skills. Written with a fast-paced but friendly and engaging approach, this Packt Beginner's Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are complemented with explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips and tricks for building a successful OpenCart online store with practical examples that helps you to learn by experiment and play. This book is aimed at individuals who want to develop professional online stores without any hands-on programming experience, and clients/non-developers who will be managing their inventory and processing orders through the backend.

  • Human-in-the-Loop Simulations: Methods and Practice

    Human-in-the-Loop Simulations: Methods and Practice
    Ling Rothrock

    Human-in-the-Loop Simulations is a compilation of articles from experts in the design, development, and use of human-in-the-loop simulations.The first section of the handbook consists of papers on fundamental concepts in human-in-the-loop simulations, such as object-oriented simulation development, interface design and development, and performance measurement. The second section includes papers from researchers who utilized HITL simulations to inform models of cognitive processes to include decision making and metacognition. The last section describes human-in-the-loop processes for complex simulation models in trade space exploration and epidemiological analyses. Human-in-the-Loop Simulations is a useful tool for multiple audiences, including graduate students and researchers in engineering and computer science.

  • Testing and Validation of Computer Simulation Models: Principles, Methods and Applications

    Testing and Validation of Computer Simulation Models: Principles, Methods and Applications
    David J. Murray-Smith

    This must-read text/reference provides a practical guide to processes involved in the development and application of dynamic simulation models, covering a wide range of issues relating to testing, verification and validation. Illustrative example problems in continuous system simulation are presented throughout the book, supported by extended case studies from a number of interdisciplinary applications.Topics and features: provides an emphasis on practical issues of model quality and validation, along with questions concerning the management of simulation models, the use of model libraries, and generic models; contains numerous step-by-step examples; presents detailed case studies, often with accompanying datasets for readers to use in model validation and testing exercises; includes discussion of hybrid models, which involve a combination of continuous system and discrete-event descriptions; examines experimental modeling approaches that involve system identification and parameter estimation, emphasizing the practical importance of more theoretical concepts such as identifiability and test input design; offers supplementary material at an associated website, including links for readers without prior experience in this field to expand their background knowledge.This highly useful, hands-on work will be of great benefit to practitioners and professionals who use simulation and modeling techniques in their work, as well as to students in graduate-level courses on modeling and simulation.

  • 3D Architectural Modelling with AutoCAD: 3D Modelling Essentials

    3D Architectural Modelling with AutoCAD: 3D Modelling Essentials
    Scott Onstott

    Take your drawings from 2D to 3D with AutoCAD. This eBook will helps build your AutoCAD 2015 skills, one video at a time. You will learn to extrude 2D plans into solid objects, cut out wall openings and add doors and windows, build 3D staircases, and model a complex roof surface. You will also discover how to create a 3D tower and sculpt the surrounding landscape with NURBS surfaces. At the end of this course, you will have modelled a complete 3D town hall based on an archetypal mid-century design.Topics include: • Arranging elevations and sections around a plan• Rotating objects in 3D• Extruding walls, interior partitions, and headers• Building slabs• Modelling doors, windows, and stairs• Sculpting terrain• Creating a second floor• Building roof surfaces• Sculpting watertight solids from surfaces• Modelling a towerIn this eBook, you will learn how to build a complete 3D model of a town hall loosely based on a design by mid-20th century architect, Alvar Aalto. The techniques we will cover include extruding plans into solid objects, cutting openings in walls with Boolean operations, constructing 3D staircases in different ways using plans and elevations, building complex roof objects with a variety of techniques, sculpting land forms with NURBS surfaces, and much more. Let us dive right in and get started.

  • Earth System Modelling - Volume 5: Tools for Configuring, Building and Running Models

    Earth System Modelling – Volume 5: Tools for Configuring, Building and Running Models
    Rupert Ford

    Collected articles in this series are dedicated to the development and use of software for earth system modelling and aims at bridging the gap between IT solutions and climate science. The particular topic covered in this volume addresses the process of configuring, building, and running earth system models. Earth system models are typically a collection of interacting computer codes (often called components) which together simulate the earth system. Each code component is written to model some physical process which forms part of the earth system (such as the Ocean). This book is concerned with the source code version control of these code components, the configuration of these components into earth system models, the creation of executable(s) from the component source code and related libraries and the running and monitoring of the resultant executables on the available hardware.

  • Probability Models: Edition 2

    Probability Models: Edition 2
    John Haigh

    The purpose of this book is to provide a sound introduction to the study of real-world phenomena that possess random variation. It describes how to set up and analyse models of real-life phenomena that involve elements of chance. Motivation comes from everyday experiences of probability, such as that of a dice or cards, the idea of fairness in games of chance, and the random ways in which, say, birthdays are shared or particular events arise.Applications include branching processes, random walks, Markov chains, queues, renewal theory, and Brownian motion. This textbook contains many worked examples and several chapters have been updated and expanded for the second edition. Some mathematical knowledge is assumed. The reader should have the ability to work with unions, intersections and complements of sets; a good facility with calculus, including integration, sequences and series; and appreciation of the logical development of an argument. Probability Models is designed to aid students studying probability as part of an undergraduate course on mathematics or mathematics and statistics.

  • Cool Edit Pro2 in Use

    Cool Edit Pro2 in Use
    Roman Petelin

    Taking a detailed look at the newest version of one of the most popular software programs for working with music and sound, this guide shows musicians how to record multitrack audio compositions from a microphone or from any other sound signal source. Included are a description of the nature and the methods of using the main audio effects-vibrato, tremolo, delay, flanger, chorus, reverb, distortion, vocoder, and pitch shifting. Various ways of generating and processing sound data are illustrated, such as noise suppression, eliminating the consequences of signal clipping and dynamic and spectral conversion, and using built-in effects and those connected using DX. Also described are Cool Edit Pro's built-in tools for imitating the acoustics of a room using impulse responses, processing compositions with vibrations synchronized with brain waves, extracting sound data from video files and from CD digital audio tracks, converting WAV files into MP3s, and recording compact disks.

  • Heritage Building Information Modelling

    Heritage Building Information Modelling
    Yusuf Arayici

    Building Information Modelling (BIM) is being debated, tested and implemented wherever you look across the built environment sector. This book is about Heritage Building Information Modelling (HBIM), which necessarily differs from the commonplace applications of BIM to new construction. Where BIM is being used, the focus is still very much on design and construction. However, its use as an operational and management tool for existing buildings, particularly heritage buildings, is lagging behind. The first of its kind, this book aims to clearly define the scope for HBIM and present cutting-edge research findings alongside international case studies, before outlining challenges for the future of HBIM research and practice. After an extensive introduction to HBIM, the core themes of the book are arranged into four parts: Restoration philosophies in practice Data capture and visualisation for maintenance and repair Building performance Stakeholder engagement This book will be a key reference for built environment practitioners, researchers, academics and students engaged in BIM, HBIM, building energy modelling, building surveying, facilities management and heritage conservation more widely.

  • Unity 4.x Game Development by Example Beginner s Guide

    Unity 4.x Game Development by Example Beginner’s Guide
    Ryan Henson Creighton

    This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine. If you’ve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.

  • Learning Game Physics with Bullet Physics and OpenGL

    Learning Game Physics with Bullet Physics and OpenGL
    Chris Dickinson

    A comprehensive set of straight-forward, easy-to-follow tutorials in OpenGL and Bullet Physics that will teach you how modern game physics and 3D graphics work.If you're a beginner or intermediate programmer with a basic understanding of 3D mathematics, and you want a stronger foundation in 3D graphics and physics, then this book is perfect for you! You'll even learn some of the fundamental concepts in 3D mathematics and software design that lies beneath them both, discovering some techniques and tricks in graphics and physics that you can use in any game development project.

  • Motion in Games: 4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings

    Motion in Games: 4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings
    Jan Allbeck

    This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

  • A Guide to Numerical Modelling in Systems Biology

    A Guide to Numerical Modelling in Systems Biology
    Peter Deuflhard

    This book is intended for students of computational systems biology with only a limited background in mathematics. Typical books on systems biology merely mention algorithmic approaches, but without offering a deeper understanding. On the other hand, mathematical books are typically unreadable for computational biologists. The authors of the present book have worked hard to fill this gap. The result is not a book on systems biology, but on computational methods in systems biology. This book originated from courses taught by the authors at Freie Universität Berlin. The guiding idea of the courses was to convey those mathematical insights that are indispensable for systems biology, teaching the necessary mathematical prerequisites by means of many illustrative examples and without any theorems. The three chapters cover the mathematical modelling of biochemical and physiological processes, numerical simulation of the dynamics of biological networks and identification of model parameters by means of comparisons with real data. Throughout the text, the strengths and weaknesses of numerical algorithms with respect to various systems biological issues are discussed. Web addresses for downloading the corresponding software are also included.

  • Python and Matplotlib Essentials for Scientists and Engineers

    Python and Matplotlib Essentials for Scientists and Engineers
    Matt A Wood

    This book provides an introduction to the core features of the Python programming language and Matplotlib plotting routings for scientists and engineers (or students of either discipline) who want to use PythonTM to analyse data, simulate physical processes, and render publication-quality plots. No previous programming experience is needed before reading the first page. Readers will learn the core features of the Python programming language in under a day. They will be able to immediately use Python to implement codes that solve their own problems and make beautiful plots and animations. Python code is extremely fast to prototype, allowing users to achieve results quickly and accurately. The examples within the book are available for download at http://pythonessentials.com. Python and Matplotlib Essentials for Scientists and Engineers is accessible for motivated high-school students, but will likely be most useful for undergraduate and graduate students as well as working professionals who have some background with the basic mathematical concepts. This book is intended for technical people who want to get things done.

  • SketchUp 2014 for Architectural Visualization: Second Edition

    SketchUp 2014 for Architectural Visualization: Second Edition
    Thomas Bleicher

    Beginning with a quick start tutorial which will get you up and running with SketchUp 2014 quickly, you will move on to learning the key skills you will need to wow your clients with stunning visualizations through a series practical steps, tips and tricks. If you are a SketchUp user, from an amateur right through to an architectural technician, professional architect, or designer, this is the book for you. This book is also suitable as a companion to any architectural design or multimedia course, and is accessible to anyone who has learned the basics of SketchUp.